I've had this game on the back-burner for quite a while now so this is my attempt at garnering interest in an Alchemicals game, if this thread gets enough attention then I shall request a sub form to run this. I plan to make this game just as accessible to new players as old school vets so I'm really hoping to introduce as many new players as possible to the game line. I require no more than two to four players to get this started but any more than eight will be too much, reply if this catches your fancy and thank you for reading.
Illusive Man signing off.
P.S. To those old school vets: There are rules for running colossi....Awww yyyyeeeeeaaaahhhh.
Quick synopsis of the themes and setting of the game for those who are unfamiliar.
Illusive Man signing off.
P.S. To those old school vets: There are rules for running colossi....Awww yyyyeeeeeaaaahhhh.
- Spoiler:
Quick synopsis of the themes and setting of the game for those who are unfamiliar.
- Spoiler:
- The game is set in Autochthonia the world body of the primordial Autochthon the great maker (Who shall hence forth be referred to as Autobot) an highly feudal futuristic world of magitech and theotechnological (With strong steam/cyber punk undertones) innovation the likes of which has all but vanished from Exalted's main setting. The Alchemicals are the champions of god and state, their duty is to protect and serve the Populat and the Maker defending them from the slowly encroaching threat of the void, polar mutants, renegades from the far reaches, broken machine gods who have fallen prey to the corruption of the void and each other, now the maker is on the very cusp of falling to the disease that has ailed him since time immoral emboldening the servants of the void to hasten the seemingly inevitable end of the Maker...
Low essence champions (2-5)are Bio-mechanical wonders a fusion of the human soul and the essence infused body of the machine, elder champions (6-7) are large industrial juggernauts standing/hovering/crawling/slithering anywhere from ten to thirty feet in height they are the deployed in various roles from combat to information/hacking/electronic warfare centers, mobile factories and the like and at the heights Alchemical enlightenment (8-10) the become grand cities formed of the five magical materials. Though there are a thousand champions currently active the vast majority are those who fear or outright refuse to become colossi wishing to retain their humanity and this is as true among the colossi who fear the static ascension of becoming an Metropolis/Protrpolis.
Inspiration for the game is drawn from a vast number of sources Power Rangers, Super Root Monkey Team Hyper Force Go, Afro Samurai (The Setting), Star Wars (Beam Klaves & Deathstar scale Alchies) , Transformers (Colossi scale Alchemicals), Gundam (Colossi scale Alchemicals), Evangelion, Ghost in the Shell (The standard Alchemical and a lot of technology), Jade Empire (Martial Arts), Kung Fu Hustle (MARTIAL ARTS), Xenosaga, Soviet Russia (Social Economic Issues)just to name a few.