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Assholes Inc: The Forum!

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Zeezy
LordShoes
Hiro Protaganist
Mathadar
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    Combat Thread (Combat Goes Here)

    Mathadar
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    Post  Mathadar Fri Jun 22, 2012 1:55 pm

    This is where combat shall be fought. If a call for initiative is asked for, please post your initiative. Until all participants have posted their initiative, combat can't begin. One we have the initiative posts, I shall post the list of initiative and ask the first player to perform his actions. If there is a matching initiative, both actions take place at the same time, which can lead to interesting results if they both attack the same foe. (Example: The Pyro fires his flamethrower at the Blue Horror, covering it with fire. At the same time, Alex the Paladin closes for melee with the Blue Horror and stabs at it. So Alex AND the Horror have to roll, and most likely take damage from the fire. If they had coordinated, they could have avoided that mistake.).

    Rules
    I. No godmodding
    II. No being a dick, unless its warranted. I.E. if its against Invader Zim by Carke, its completely justified.
    Mathadar
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    Post  Mathadar Sat Jun 30, 2012 11:53 pm

    Yen Sid's Tower Combat Test 1
    Objective: Defeat all Heartless

    Wave 1 - 5 Heartless
    Combat Thread (Combat Goes Here) Heartlessref
    Wave 2 - 3 Heartless

    Init
    21 Dante(21/21)
    20 Ono - Healthy(21/21)
    15 Carke - Healthy(21/21)
    15 Phiss - Healthy(16/16)
    15 Surprise - Healthy(19/19)
    13 Heartless(1) - Healthy(14/14)
    11 Leon - Healthy(6/6)
    8 Heartless(2) - Healthy(14/14)
    7 Heartless(3) - Healthy(14/14)
    7 Sketch - Healthy(13/13)
    5 Heartless(4) - Healthy(14/14)
    4 Heartless(5) - Healthy(14/14)

    ((Currently waiting on initiative and current wounds/injuries, that includes fatigue folks!))

    Map
    Spoiler:

    Key
    1-5 Heartless
    D Dante
    O Ono
    C Carke
    P Phiss
    S Surprise
    L Leon
    s Sketch
    ~ Door


    Last edited by Mathadar on Sun Jul 01, 2012 11:57 pm; edited 17 times in total
    Hiro Protaganist
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    Post  Hiro Protaganist Sat Jun 30, 2012 11:56 pm

    !!Important!! add +1 to your init rolls for Carke's combat formation!!

    ((Rolling init, 4, 5 (Lighting Reflexes). Keeping 5))
    ((5+4+4+1 = 14!))

    ((21 wounds))
    ((No levels of fatigue))

    ((Sustaining //Preternatural Awareness (4 hits) // // Fires rage (+2 PR) // ))


    Last edited by Hiro Protaganist on Sun Jul 01, 2012 12:03 am; edited 2 times in total
    LordShoes
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    Post  LordShoes Sat Jun 30, 2012 11:57 pm

    ((Rolled 8, 8+10(A)+2 (combat formation)= 20 Ono likes going first.
    Fatigue: 0
    Wounds: 21
    Toughness bonus: 3+3 (Unnatural Toughness) ))


    Last edited by LordShoes on Sun Jul 01, 2012 2:13 am; edited 2 times in total
    Zeezy
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    Post  Zeezy Sun Jul 01, 2012 12:04 am

    (Rolling Initiative: 2 + 4 AgB + 2 = 7.)
    (Re-rolling via Lightning Reflexes: 9 + 4 AgB + 2 = 15.)
    (Wounds: 19/19. TB: 3 + Unn. Toughness (3).)


    Last edited by Zeezy on Sun Jul 01, 2012 12:22 pm; edited 2 times in total
    Neravin
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    Post  Neravin Sun Jul 01, 2012 12:36 am

    Sketch

    Initiative--Rolled 1, +4 AB, +2 CC, total--- 7.
    Fatigue--0
    Wounds--13
    Toughness--4, +6 Daemonic, total--- 10.
    Armour-5
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    Post  Phiss Sun Jul 01, 2012 2:19 am

    Initiative: (Rolled 9) + (INTBON: 4) + (2) = 15
    Fatigue: 0
    Wounds: 16
    Armor: 15
    Toughness 5

    After Carke. Add an additional 1 for Phiss

    --

    "Oh, you've got to be *FZZT*ing me."


    Last edited by Phiss on Mon Jul 02, 2012 12:08 am; edited 1 time in total
    Lox
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    Post  Lox Sun Jul 01, 2012 12:55 pm

    Leon
    Initiative: [7 (rolled) + 3 (Bonus) + 1 (Carke)] = 11
    Wounds: 6/6
    Fatigue: 0
    Armor: 1
    Toughness: 3

    Dante
    Initiative: [3 (rolled) 8 (Re-rolled; Lightning Reflexes) + 12 (Bonus) + 1 (Carke)] = 21
    Wounds: 21/21
    Fatigue: 0
    Armor: 6
    Toughness: 4

    Dante goes first, I believe, having a larger Agility Bonus than Ono.
    Leon goes just before Sketch.

    Also, it's rather important to know the dimensions of the room and placement of the Heartless.
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    Post  Lox Mon Jul 02, 2012 6:09 pm

    Right. Dante spends one half-action maneuvering into a position where he can make sure he's not hitting any party members.

    "Diamond Storm!" Dante leaps into the air, seeming to hover for a moment, as hundreds of six-inch long shards of ice materialize in the air before him, before spraying in a wide cone...

    All heartless within a 10 meter, 30 degree cone must test Agility or take [2d10=15 R damage. This is a Warp Weapon. With the Spray quality.]



    Last edited by Lox on Mon Jul 02, 2012 8:05 pm; edited 1 time in total
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    Post  LordShoes Mon Jul 02, 2012 6:39 pm

    Ono sprints forward, charging down one of the Heartless (number 1) and swiftly executing a flurry of kicks into it's head.

    ((Charging and swift attacking: Target: 65, rolled 8! 7 successes! Rolled 1, 6, 2, 4 for damage, total 8, 13, 9, 11 damage. Compounded 41 damage.))
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    Post  Hiro Protaganist Mon Jul 02, 2012 7:56 pm

    ((OOC. meh, Dai can interject his turn later.))


    ((Casting //Fire Bolt// Primary target will be heartless #5))
    ((Casting at PR 4, Target number 83))
    ((Rolled 92, Spending Not. point to re-roll (1 remaining) ))
    ((Rolled, 25, 7 successes!))
    ((1+3 bolts generated, additional bolts will target heartless #4, #3, and #2. Targets may use dodge to avoid.))
    (( Damage in order of #5 - #2 ))
    (( 1d10 + Psy Raiting (4). Pen 8. Flame ))
    (( 10 ))
    (( 13 ))
    (( 12 ))
    (( 5 ))

    ((Fires rage damage, 4+1=5. No damage possible.))

    Fire flows along Carke's staff to create complex thaumatic formulas. The patterns then leap off of the staff forming scimitars that float in the air. With a sharp gesture and a word of command the scimitars streak towards their targets leaving momentary trails on your vision.
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    Post  Phiss Mon Jul 02, 2012 11:27 pm

    Phiss automatically goes for his pistol and focuses. He starts drawing an energy into himself, reaching completion and erupting with a golden, twisting corona of light before putting a snap shot towards one of the black figures on the other side. He never was a really good shot, not like some of his friends, but when you're shooting as big a ball of plasma as he just did, one really didn't need to aim.

    [(Weapon Tech(+4 Pen and Damage) + Maximal (1d10=5, Pen 2) + (1d10(1)+7 Pen 8 ) = 17 Damage; Pen 14 put on Heartless #2]
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    Post  Mathadar Tue Jul 03, 2012 5:40 am

    Init (Surprise's Turn) Well... yeah... the Heartless had its turn skipped, if it had a turn.

    Init Update
    21 Dante(21/21)
    20 Ono - Healthy(21/21)
    15 Carke - Healthy(21/21)
    15 Phiss - Healthy(16/16)
    15 Surprise - Healthy(19/19)
    13 Heartless(1) - Worse than Dead(-27/14)Hit by Diamond Storm for 12 damage, Ono's flurry of kicks have the following effect. First boot to the Head does 5 damage, Heartless now at -3. A vicious kick crumpled the heartless's cheekbone, causing a penalty of -20 to its WS until the end of its next turn. Second foot to face does 10 damage, Heartless is now at -13. Ono badly pummels the heartless's head, fracturing its skull and causing bleeding inside its brain. The Heartless falls immediately unconscious and would have remained in a coma for 9 days. However, the third hit comes in. The Third hits the Head for 6 damage. Ono breaks the Heartless's neck, with a mighty blow snapping its head back. Death is instantaneous. Another hit on its head leaves nothing but a shadowy mist that soon disperses.
    11 Leon - Healthy(6/6)
    8 Heartless(2) - Dying(-2/14) Passed Agility test and avoided the damage of Diamond Storm. Gets singed for 2 damage by Carke's Fire Bolt (Target 17, rolled 98, failed dodge) Blasted for 14 damage from Phiss's pistol. Heartless now at -2. Your Plasma blisters the Heartless's torso, causing a penalty of -20 to its WS until the end of its next turn.
    7 Heartless(3) - Healthy(14/14) Passed Agility test and avoided the damage of Diamond Storm. Turns into a 2-D style character, dodging Stephen's attack (Target 17, rolled 12, dodged)
    7 Sketch - Healthy(13/13)
    5 Heartless(4) - Heavily Wounded(2/14)Hit by Diamond Storm for 12 damage Goes flat against the ground dodging Stephen's attack (Target 17, rolled 2, dodged)
    4 Heartless(5) - Healthy(14/14) Passed Agility test and avoided the damage of Diamond Storm. Watching its ally get slain by combination of Dante and Ono, it goes flat against the ground and dodges Stephen's attack (Target 17, rolled 6, dodged)

    Map
    Spoiler:

    Key
    1-5 Heartless
    D Dante
    O Ono
    C Carke
    P Phiss
    S Surprise
    L Leon
    s Sketch
    ~ Door

    Actions
    Heartless(1) Fades away...
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    Post  Zeezy Tue Jul 03, 2012 3:07 pm

    Surprise looks around her. Her initial reaction is shock, followed by a show of bravado. She's a party pony, but she knows when to serious up. Kinda.

    She reaches out, and pulls out a pink. decorated cannon from seemingly nowhere. She points at one of the heartless, presses a button, and the room in front of the cannon suddenly becomes adorned with assorted party decor. The heartless itself sees a few stray pins and needles hurtling towards it, perhaps in an attempt to play Pin the Tail on the Heartless.

    (Surprise pulls out a party cannon as a half action, and fires at Heartless 4, hoping to send it into the criticals. Testing BS, TN 47, +10 standard attack: 56, 1 degree of success. 1d10 pen 0 primitive 7: 4, for 4 damage. White pony needs to get a better gun!)
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    Post  Lox Tue Jul 03, 2012 3:49 pm

    Leon momentarily stares in disbelief at Surprise... No, not going to comment.

    He draws his sidearm and knife, leveling his aim at Heartless 3, ready to fire at it once it stops being two-dimensional.

    [Free action: Draw weapons]

    [Half action: Aim]

    [Half action: Readied action to use a semi-auto burst at Heartless 3 the moment it pops up again.]

    Pre-rolling: BS Test: Target number 22 + 10 (aim) + 10 (within half range)= 42.
    Roll: 38. 1 DoS. Target can't dodge. Spend Notoriety to add 1 DoS.
    Damage: 1d10(8)+5= 13 I
    1d10(9)+5=14 I
    Total: 27 damage.

    Max rate of semi-auto fire is 2. Current clip: 10/12
    Leon's Notoriety: 1/2


    Last edited by Lox on Tue Jul 03, 2012 3:53 pm; edited 2 times in total (Reason for editing : FUCKING SMILIES)
    Mathadar
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    Post  Mathadar Wed Jul 04, 2012 2:39 am

    Init Heartless (2) then Heartless (3) turn.

    Init Update
    21 Dante(21/21)
    20 Ono - Healthy(21/21)
    15 Carke - Healthy(21/21)
    15 Phiss - Healthy(16/16)
    15 Surprise - Healthy(19/19)
    11 Leon - Healthy(6/6)
    8 Heartless(2) - Double Tapped to be sure(-23/14) -20 to its WS until the end of this turn.
    7 Heartless(3) - Healthy(-13/14) Flat Against the ground Takes 10 damage from a shot to the body. Heartless now at 4. The Second hit to the body hits the exact same place now for 11 damage. Heartless now at -13, Leon's shot punches clear through its belly, exiting from its back in a spray of shadowstuff and black ooze. It is helpless from pain and shock until it expires in great agony 4 hours later, that is if it survives the round.
    7 Sketch - Healthy(13/13)
    5 Heartless(4) - Heavily Wounded(1/14) Flat Against the ground... the party cannon fires over its head... covering the wall in decorations, including a pin the tail on the heartless. Except that surprises tail is now on the poster, and the fake tail is pinned onto Surprise's rump.
    4 Heartless(5) - Healthy(14/14) Flat Against the Ground

    Map
    Spoiler:


    Key
    1-5 Heartless
    D Dante
    O Ono
    C Carke
    P Phiss
    S Surprise
    L Leon
    s Sketch
    ~ Door

    Actions
    Heartless(2) Unflattens and Charges Ono. (Misses, target number 2, rolled a 31.)
    Heartless(3) was going to do something, but now flits about as if its dying, no longer doing any aggressive action.
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    Post  Neravin Thu Jul 05, 2012 4:59 pm

    Sketch uses his first half action to take a shot at H#4.

    BS target number-- 49+10(half distance) -10 (two weapon fighting), 49 total.
    Roll: 38, 2 successes.
    Damage: 1d10+7e Pen 8, rolled a 3 for a total of 10 damage.

    With his second half action, he fires a semi-auto shot at H#5.

    BS target number-- the same, 49.
    Roll: 1, 5 successes. Both shots hit.
    Damage: the same. Rolled 9 and 1 for a total of 24 damage.

    Mathadar
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    Post  Mathadar Fri Jul 06, 2012 2:17 pm

    Init Heartless (4) then Heartless (5) turn.

    Init Update
    21 Dante(21/21)
    20 Ono - Healthy(21/21)
    15 Carke - Healthy(21/21)
    15 Phiss - Healthy(16/16)
    15 Surprise - Healthy(19/19)
    11 Leon - Healthy(6/6)
    7 Heartless(3) - Dying(-13/14)It is helpless from pain and shock until it expires in great agony 4 hours later, that is if it survives that long.
    7 Sketch - Healthy(13/13)
    5 Heartless(4) - Heavily Wounded(-6/14) Takes 7 damage from Sketches attack. Sketches shot smashes into the Heartless’s foot, fracturing several bones and lodging inside. The Heartless is stunned until the end of his next turn. Until the fracture has healed after four weeks, all Dodge tests count as Hard (-20) and base movement speed is reduced by 2. This will only reduce the penalties to a 1 to base movement speed until the shot is removed, requiring a successful Medicae test.
    4 Heartless(5) - Heavily Wounded(-4/14) Takes 13 damage from the first hit by Sketch to the left leg, the 2nd hit of 5 brings the Heartless down to -4, to the left leg. Sketches shot clips the Heartless’s kneecap. The target is stunned until the end of his next turn and must pass a Difficult (-10) Willpower test(Target Number 11, rolled 15). The Heartless drops it's claws to it's sides and clasps it's knee.

    Map
    Spoiler:


    Key
    1-5 Heartless
    D Dante
    O Ono
    C Carke
    P Phiss
    S Surprise
    L Leon
    s Sketch
    ~ Door

    Actions
    Heartless(4) Stunned
    Heartless(5) Stunned
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    Post  Lox Fri Jul 06, 2012 3:07 pm

    Dante takes stock of the situation, very carefully, and decides to take care of this in the simplest way possible. He moves between Heartless 4 and 5, and lashes out at both...

    [Two-Weapon Wielder combined with Natural Weapons... One charging swift attack at each target.
    Target number: 60 -10 (Two weapons) + 20 (charge) = 70.
    Roll 1: 93, 3 degrees of failure Re-roll: 35. 4 degrees of success.
    Roll 2: 1. Holy crap, 8 degrees of success!

    Heartless 4 takes two hits.
    1d10(6)+3 R = 9 damage.
    1d10(8)+3 R = 11 damage.

    Heartless 5 takes four hits.
    1d10(9)+3 R = 12 damage.
    1d10(10)+3 R = 13 damage (Zealous Hatred!!!!) 1d5 = 4.
    1d10(2)+3 R = 5 damage.
    1d10(1)+3 R = 4 damage.]

    Dante's Notoriety Points: 1/2
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    Post  Mathadar Fri Jul 06, 2012 4:32 pm

    Init Taokaka's turn

    Init Update
    21 Dante(21/21)
    21 Taokaka (?/?)
    20 Ono - Healthy(21/21)
    15 Carke - Healthy(21/21)
    15 Phiss - Healthy(16/16)
    15 Surprise - Healthy(19/19)
    12 Leon - Healthy(6/6)
    7 Heartless(3) - Dying(-13/14)It is helpless from pain and shock until it expires in great agony 4 hours later, that is if it survives that long.
    7 Sketch - Healthy(13/13)
    5 Heartless(4) - Can't get any deader(-20/14) First natural weapon hits for 6 damage. The Heartless is now at -12. Shedding any last remnants of animal or human decency, Dante digs into the Heartless's belly, badly lacerating both the small and large intestine, spilling faecal matter into the abdominal cavity. The Heartless will have to make an immediate Difficult (-10) T test or fall unconscious (Target 29, rolled 18). The Heartless is at -20 to all tests due to pain and shock for the duration of the combat. Such a wound inevitably causes a severe infection and hardly any amount of mundane healing in preindustrial medical techniques can repair such damage, the victim usually dying within (d5)4 days. Should an attempt at Medicae be made it will count as Very Hard (-30) and even if the surgeon is successful the Heartless must still pass a Very Hard (-30) T test or succumb to infection anyway. Any successful magical healing attempt will take care of the infection as well but will also be Difficult (-10). The second claw attack does 8 damage. Heartless is at -20. Dante's bestial strength astonishes everyone nearby as Dante takes the Heartless's entire head from its shoulders. The body crumples to the ground and vanishes into the shadows.
    4 Heartless(5) - He choose... poorly(-26/14) The target clasps it's knee. It fails to dodge any of the attacks as it doesn't have a reaction to spend to dodge. It takes 9 damage to the head. The Heartless is now at -13. Dante tears out the unlucky Heartless's throat in a spray of shadowy blood. Unless magical healing is provided within one turn, counting as a Very Hard (-30) Willpower test, it will die quickly as it's body empties of all shadowy blood. Dante's second attack does 10 damage. Heartless is now at -23. Ravening, Dante rips the Heartless’s entire left shoulder from it's body, the shoulder-blade and parts of several ribs coming out as well, exposing the lung in an explosion of gore. The fact that Dante attacked yet again is proof of how dangerous Dante is. The Heartless takes 2 damage to the body. Heartless is now at -25. Dante slashes at the Heartless's belly, but alas, there's nothing left to injure. Yet another slash for 1 damage. Heartless is now at -26. Dante's savagery knows no limits as he tears the Heartless's entire leg from its socket. Death is mercifully quick, the Heartless dies from sheer shock at your ferocious strength, as well as blood loss, and being decapitated, having an arm and leg removed entirely. This is the worst off I have seen an opponent die in one of my campaigns thus far.

    Map
    Spoiler:


    Key
    1-5 Heartless
    D Dante
    O Ono
    C Carke
    P Phiss
    S Surprise
    L Leon
    s Sketch
    ~ Door

    Actions
    Heartless(4) Dead
    Heartless(5) Dead
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    Post  Zeezy Fri Jul 06, 2012 4:36 pm

    A brown wing juts out from the oddly-decorated cannon of decoration. What appears to be an oversized owl's head pops out from the cannon -- literally so, as an audible 'pop' can be heard as it emerges. The rest of the body manages to tumble out of the cannon with a little effort, revealing an owl the size of a human child. It flutters its wings, to find it can't gain terribly much purchase. It can stay comfortably a couple meters off the ground, but not much higher.

    Surprise doesn't look pleased. "Doc! What were you doing in there? And what happened to you?"

    (Mr. Owl rolls initiative: 3 + 3 AgB + 2 = 8. He'll come in on the new turn.)
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    Post  Illusive Man Fri Jul 06, 2012 5:08 pm

    (Oi GM I sent you my sheet! Tao has 14 wounds.)

    A familiar beige blur appears from out of the blue above the last heartless, it's body in a flurry of motion in attempt to beat the crap out of the black squiggly.

    (Tao charges and makes a swift attack.)
    Target number: 60 + 20 + 20 = 100, Roll(1d100)+0:26,+0 Total:26 (7 degress of sucsses on the roll + 2 from unnatural weapon skill (3) + one from Adroit = 10 Degrees of success, Cap of 9 Additional hits.)

    Heartless 3, takes 9 hits.
    1d10 (6)+14R,Pen:8, Felling (3):20
    1d10 (10)+14R,Pen:8,Felling (3):24 (Zealous Hatred: 1d5 (3)
    1d10 (4)+14R,Pen:8,Felling (3):18
    1d10 (7)+14R,Pen:8,Felling (3):21
    1d10 (4)+14R,Pen:8,Felling (3):18
    1d10 (3)+14R,Pen:8,Felling (3):17
    1d10 (10)+14R,Pen:8,Felling (3):24 (Zealous Hatred: 1d5 (2)
    1d10 (7)+14R,Pen:8,Felling (3):21
    1d10 (Eight)+14R,Pen:8,Felling (3):22

    (Total: 185 Rending Damage. That would have obliterated a hive tyrant, and that was only one attack.)



    Last edited by Illusive Man on Fri Jul 06, 2012 5:45 pm; edited 1 time in total
    Mathadar
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    Post  Mathadar Fri Jul 06, 2012 5:41 pm

    Wave 1 Defeated
    Wave 2 - 3 Heartless

    Init Ono's turn.

    Init Update
    21 Dante(21/21)
    21 Taokaka (14/14)
    20 Ono - Healthy(21/21)
    15 Carke - Healthy(21/21)
    15 Phiss - Healthy(16/16)
    15 Surprise - Healthy(19/19)
    12 Leon - Healthy(6/6)
    12 Heartless(6) - Healthy (13/13)
    9 Heartless(7) - Healthy (13/13)
    8 Doctor Hoot - Healthy (13/13)
    7 Heartless(3) - Checkerboarded(-171/14)It was helpless from pain and shock until it would have expired in great agony 4 hours later, if it didn't get shredded by a member of the Kaka-clan first. It is sliced and diced, falls into neat equal sections of shadow on the ground, the way it falls makes it look like a checkerboard for a few seconds before it... dematerializes. This rain of claws pretty much sums up its death.(Kaka finishes em!)
    7 Sketch - Healthy(13/13)
    6 Heartless 8 - Healthy (13/13)

    Map
    Spoiler:


    Key
    1-5 Heartless
    D Dante
    O Ono
    C Carke
    P Phiss
    S Surprise
    L Leon
    s Sketch
    T Taokaka
    ~ Door

    Actions
    Heartless(3) Dead
    Heartless(6) Appears
    Heartless(7) Appears
    Heartless 8 Appears
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    Post  Hiro Protaganist Fri Jul 06, 2012 6:24 pm

    "Master Yen Sid, we have urgent matters to discuss with you and I see very little point in us slaughtering these three shadows. These matters concern a certain king and I fear there may not be much time" Carke says addressing the ceiling.

    ((Carke will skip his next action to say all of that. He isn't very worried about these new shadows.))
    Mathadar
    Mathadar


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    Post  Mathadar Fri Jul 06, 2012 7:46 pm

    At the finishing of Carke's sentence... the 3 heartless vanish, as if they were never there. The door unlocks to the next section. (End of combat... proceed back to roleplaying section.)

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